1 #ifndef tutorialSelection_h 2 #define tutorialSelection_h 4 #include "SelectionBase.hxx" 5 #include "Parameters.hxx" 6 #include "ToyBoxTracker.hxx" 48 bool FillEventSummary(
AnaEventC& event, Int_t allCutsPassed[]);
49 SampleId::SampleEnum GetSampleEnum(){
return SampleId::kFGD1NuMuCC;}
-— Define all steps ----—
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
void DefineDetectorFV()
Set detector FV.
void DefineSteps()
========= These are mandatory functions ==================
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
Leading tracks with good quality in FGD1.
virtual bool Apply(AnaEventC &event, ToyBoxB &box) const
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
bool Apply(AnaEventC &event, bool &redo)
Apply all steps in the selection.
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!
Find the Vertex. For the moment it's just the Star position of the HM track.
void InitializeEvent(AnaEventC &event)
Fill the EventBox with the objects needed by this selection.
StepBase * MakeClone()
MANDATORY FUNCTIONS !!!