1 #ifndef p0dMomResolSystematics_h 2 #define p0dMomResolSystematics_h 4 #include "EventVariationBase.hxx" 5 #include "BinnedParams.hxx" virtual void Apply(const ToyExperiment &toy, AnaEventC &event)
Apply the systematic.
Int_t GetRelevantRecObjectGroups(const SelectionBase &sel, Int_t *IDs) const
Get the TrackGroup IDs array for this systematic.
P0DELossResolSystematics()
virtual bool UndoSystematic(AnaEventC &event)
Undo the systematic variations done by ApplyVariation. This is faster than resetting the full Spill...