4 #include "ToyMaker.hxx" 5 #include "BinnedPDF.hxx" 27 void SetIndividualRandomGenerator(
bool ok){ _individualRandomGenerator=ok;}
39 TRandom3 _RandomGenerators[NMAXSYSTEMATICS];
44 UInt_t _seeds[NMAXSYSTEMATICS];
47 bool _individualRandomGenerator;
bool _zero_var
Apply 0 variation.
TRandom3 _RandomGenerator
A random generator that can be used to generate throws.
baseToyMaker(UInt_t seed, bool zero_var=false)
Create the Toy experiment.
UInt_t _seed
The random seed used.
UInt_t GetSeed() const
returns the random seed
virtual ~baseToyMaker()
Everyone should have a destructor.
This class defines a binned probability density function.
void FillToyExperiment(ToyExperiment &toy)
Fills the Toy Experiment with a given index.